THE AGE OF LEGENDBefore science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.
As the levels of magic rose, so did the dangers in the world. The rise of magic lured the Horrors from the depths of astral space—nightmarish creatures that devoured all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands during the dark time that came to be called the Scourge.
A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizard-like t'skrang, the small winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic.
In the Age of Legend, bold heroes from all across Barsaive band together ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.
WHAT IS EARTHDAWN?The world of Earthdawn is one of legend. Its people and places are larger than life, the stuff of song and saga. Heroes fight monsters of this and other worlds; their bold exploits light a beacon of hope for the future, as word of their deeds spreads across the troubled, fearful land. Earthdawn is a world of high adventure, high magic, and terrible danger. Those dangers lurk not only within long-forgotten kaers, but also within the minds of people forever corrupted by the Horrors. To rebuild its heart and soul as well as its outward aspect after the devastation of the Scourge, the world needs heroes. Players, by creating their characters and playing the game, provide these heroes.
In contrast to many other roleplaying games, characters in Earthdawn do not simply survive each adventure and become a little smarter or a little richer. Earthdawn adds another dimension to roleplaying; its characters become heroic figures, accomplishing deeds so impressive that generation after generation will honor their memory in song and story. Gaining this heroic stature through daring deeds is as important a part of playing Earthdawn as any lesser gain in riches or experience.
Game EditionsFirst Edition (ED1) is the original game created and published by FASA Corporation in 1993.
Second Edition (ED2) was published by Living Room Games (licensed from FASA Corporation) in 2001.
Classic Edition (EDC) was published by RedBrick Limited (licensed from FASA Corporation) in 2005.
Third Edition (ED3) was published by RedBrick LLC and Mongoose Publishing (licensed from FASA Corporation) in 2009.
Revised Edition (EDR) is the current edition of Earthdawn, published by FASA Games, Inc. (licensed from FASA Corporation) in 2012.
Core Rulebooks contain everything necessary for players and Game Masters to play and run Earthdawn games.
Sourcebooks expand on information presented in the Core Rulebooks, dealing with specific aspects of the Earthdawn game.
Supplements contain pre-generated adventures, equipment, and less-specific information on Earthdawn.
Earthdawn is a registered trademark of FASA Corporation. Barsaive is a trademark of FASA Corporation. FASA and the FASA logo are trademarks of FASA Corporation and are used under license. Original Earthdawn Material copyright © 1993–2013 FASA Corporation. Published by FASA Games, Inc. under license from FASA Corporation. Copyright © 2012-2013 FASA Corporation. All rights reserved.